I am starting to believe that pattern recognition as a core mechanic is far superior to a math-centric core.
Wednesday, April 14, 2010
StrongMan Wins Again
StrongMan, the pattern recognition minigame prototype I made, displayed its worthiness yet again tonight. Everyone I've showed this to has started competing either with everyone else in the room or with themselves (if alone), playing far more than the other, math-based games. This time, even core gamers were taken by the simplicity of it. (I'm sure the scoring helped establish a temporary leader board and fuel the competition.)